![]() Have you enabled the ship maintenance bay and the fleet hangar for fleet use? This is to be done in the inventory tree now.ĬCP Habakuk | EVE Quality Assurance | Team GridlockĪnd an option for "Non-Capsuleer Log-Off Timer" feature to turn off that sound would be awesome. I don't know if it's an issue but no more Jukebox for me and no more music, just something boring playing in the background. Splash screen is showing EVE-Online INFERNO, still. Only secure container bpo's are seeded no freight or others. On the pcĬreater of the EVE animated influence map Missing engine textures on the Loki, with the Hardpoint Efficiency Configuration. I can not get in to my alt "ship maintenance" or "fleet hangar" we in fleet This is where i put my signature, wright? Hope this meens good fortune for the future. Very fast and very smooth rol out of an interesting expansion. Well done CCP, I do not remember any Patch that has been deployed this smoothly. This thread is for reporting issues only for general feedback please use the Retribution 1.0 feedback thread here.Ĭommunity Representative GÇ+ EVE Illuminati GÇ+ Fiction GÇ+ Parameter When reporting issues, please specify which client you are using (Mac or PC). Retribution 1.0 brings a large amount of improvements, including a new and improved Crimewatch, a new way to hunt bounties, 4 new destroyers, a new mining frigate, tons of rebalanced frigates and cruisers, and a lot more.įor full details, especially already known issues, please check the patch notes. ![]() Thread Statistics | Show CCP posts - 37 post(s)ĮVE Online: Retribution 1.0 has been deployed successfully. » Click here to find additional results for this topic using Google Sticky:EVE Online: Retribution 1.0 Issues ![]() We have some upcoming news about Blackwake which will be revealed soon.EVE Search - Sticky:EVE Online: Retribution 1.0 Issues Fixed ships sticking to new islands map "Someone is using this" should now properly stop you from using cannons Joining a server that has bots disabled should no longer show frozen in mid ship CTB now has a cfg setting for no time limit for private competitive matches 'compCTB' Bot deaths should no longer bug CTB capture counter Bots should properly spawn in with just 1 player min. Bots killed by FF should not cost tickets Bot auto-death on a grapple attach should no longer cost tickets Bots should now die from fires started by fire shot Joining late should no longer display dead bots as frozen Melee blocking has had its time limit removed due to popular request Tortuga map should now properly load in To the people still enjoying Blackwake here's a patch for you! Dakota plans to do a few more small fixes in the meantime. Thank you all for the support you have given over the years! For now we see the game as complete. Blackwake was truly driven by the community and we are proud of what we have achieved. Seeing people enjoy the game and the happiness it brought you was the main driving factor for us to push as far as we did. We are quite happy with what we achieved as a two man dev team, who hired some help along the way. We also had over 500+ bug fixes and quality of life changes over the course of early access. Initially you didn’t even know who was on what ship until you selected it, leading to very frustrating moments trying to group with friends or balance team.Ī new win screen to show players outfits and their achievements through stats and leaderboards.Ī lot of new cosmetics for both factions were also added! PARTY UP SYSTEMWe added the ability for friends to stay together for the following rounds, by setting an ingame tag.Ī new team selects a screen. You also needed the range of ships by using the spyglass which we implemented as an item. You can also turn the cannons too, which you couldn’t before. After much demand from crewman for more importance, experimenting with different methods we settled on the “grenade launcher” approach to cannon aiming. We also implemented a new cannon aiming system. Unfortunately this was not received well for the players that purely liked naval combat, so eventually it was scrapped. We had combined TDM with Siege mode to bring a mode called Conquest, which attempted to give more variance per match by letting players choose if they wanted to win by naval combat, or capturing the fort. So we introduced ship building from docks. Update 3.0 was a huge undertaking, we wanted to give players the ability to choose which ship they fought with. First to 2 points wins.Ī faction would attack a fort with their ships, push a cart of explosives to a gate, then capture a flag to win. Teams would fight over a treasure chest to bring back to their base.
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